- G
- Game count
- compRec
- Complete records
- Ppg
- Points per Game
- OPpg
- Opponents points per game
- PCT
- Winning percentage
- Fpg
- Fouls per Game
- PpS
- Percentage of teams points
- Gs
- Games as Starter
- H1
- First half
- H2
- Second half
- Q1
- Quarter 1
- Q2
- Quarter 2
- Q3
- Quarter 3
- Q4
- Quarter 4
- OT
- Overtime
- W
- Win or Lose
- D
- Series level
- H
- Height
- Pos
- Position
- #
- Jersey number

- P
- Points
- 1Ppg
- Freethrows per Game
- 2Ppg
- 2 point baskets per Game
- 3Ppg
- 3 point baskets per Game
- 1P
- Freethrows
- 2P
- 2 Point baskets
- 3P
- 3 Point baskets
- Pf
- Personal fouls
- S
- Starter
- PA
- Opponents points
- BR
- Basket ratio
- A
- Attempted
- M
- Made
- D
- Defensive Rebounds
- O
- Offensive Rebounds
- REB
- Rebounds
- As
- Assists
- Stl
- Steals
- Blk
- Blocks
- To
- Turnovers

- pFA
**Points per FGA**

pFA is sometimes a better way of looking at shot efficiency than FG PCT.

Formula:

Points/(FGA+(FTA*.44))- eF%
**Effective Field Goal Percentage**

Effective shooting percentage takes account that 3 point basket produces 50% more points than 2 point basket.

Formula:

(FGM + (0.5 x 3PM))/FGA- aF%
**Assisted field goal percentage**

Assisted field goal percentage tells us how often a team’s scoring opportunities were facilitated by a pass.

Formula:

Ast/FGA- FTr
**Free Throw Rate**

Percentage is used to measure the how many free throws a team for every field goal attempted.- DRB%
**Defensive Rebound Percentage**

Percentage of all rebounds available in the defensive end.- ORB%
**Offensive Rebound Percentage**

Percentage of all rebounds available in the offensive end.- Tc
**Touches**

Touches estimate the number of times a player touched the ball in an attacking position on the floor. The theory behind the formula is that once a player gets the ball, he can only do one of four things (aside from dribbling, of course):- pass
- shoot
- draw a foul
- commit a turnover

Formula:

FGA+TOV+(FTA/(Team_FTA/Opponent_PF))+(AST/0.17)- S%
**Shoot Percentage**

The percentage of touches that ended with him taking a shot and not being fouled in the act.- F%
**Fouled Percentage**

The percentage of touches that ended with him drawing a foul.- A%
**Assist Percentage**

The percentage of touches that ended with him passing to a teammate in an attacking position on the floor.- T%
**Turnover Percentage**

The percentage of touches that ended with him turning the ball over.- As%
**Assist Percentage**

Opportunity rate measuring the percent of possessions on which produce an assist.- To%
**Turnover Percentage**

The percent of possessions on which end with player turning the ball over.- oRt
**Offensive Rating**

Offensive Rating is points scored per 100 possessions.- oRt
**Defensive Rating**

Defensive Rating is points allowed per 100 posession.- Fl%
**Floor Percentage**

Percentage of possessions on which at least one point is scored.- Pl%
**Play Percentage**

Estimate of how well a team scores if they never got an offensive rebound.- AT
**Assist / Turnover ratio**- Eff
**Efficiency index**

Formula:

(points+rebounds+assist+steals+blocks-turnovers)-(1p shots-1p points+2p shots-2p points+3p shots-3p points)- TSNP
**TSN Points**

Sporting News Points (TSNP) is scoring system used in fantasy leagues.

Formula:

points-0.5*missed FG - 1.0*missed FT + 1.5*rebounds + 2.0*assists + 2.5*steals + 2.5*blocks -turnovers (+10 triple double)- VI
**Versatility Index**

The Versatility Index is a metric that measures a players ability to produce in more than one statistic.

Formula:

(points*rebounds*assist)^.333- Dv
**Defensive Value**

Used to approximate a player’s defensive value to the team based upon blocks, defensive rebounds, steals, and personal fouls.

Formula:

0.511*dreb + 1.6*Stl + 0.98*Blk - 0.22*PF- oS
**Offensive Synergy Score**

Used to describe the type of offense a team plays in terms of ball movement and individual play.

Formula:

Ast/FGA+eF%