- G
- Game count
- compRec
- Complete records
- Ppg
- Points per Game
- OPpg
- Opponents points per game
- PCT
- Winning percentage
- Fpg
- Fouls per Game
- PpS
- Percentage of teams points
- Gs
- Games as Starter
- H1
- First half
- H2
- Second half
- Q1
- Quarter 1
- Q2
- Quarter 2
- Q3
- Quarter 3
- Q4
- Quarter 4
- OT
- Overtime
- W
- Win or Lose
- D
- Series level
- H
- Height
- Pos
- Position
- #
- Jersey number
- P
- Points
- 1Ppg
- Freethrows per Game
- 2Ppg
- 2 point baskets per Game
- 3Ppg
- 3 point baskets per Game
- 1P
- Freethrows
- 2P
- 2 Point baskets
- 3P
- 3 Point baskets
- Pf
- Personal fouls
- S
- Starter
- PA
- Opponents points
- BR
- Basket ratio
- A
- Attempted
- M
- Made
- D
- Defensive Rebounds
- O
- Offensive Rebounds
- REB
- Rebounds
- As
- Assists
- Stl
- Steals
- Blk
- Blocks
- To
- Turnovers
Analysis
Shooting
- pFA
- Points per FGA
pFA is sometimes a better way of looking at shot efficiency than FG PCT.
Formula:
Points/(FGA+(FTA*.44)) - eF%
- Effective Field Goal Percentage
Effective shooting percentage takes account that 3 point basket produces 50% more points than 2 point basket.
Formula:
(FGM + (0.5 x 3PM))/FGA - aF%
- Assisted field goal percentage
Assisted field goal percentage tells us how often a team’s scoring opportunities were facilitated by a pass.
Formula:
Ast/FGA - FTr
- Free Throw Rate
Percentage is used to measure the how many free throws a team for every field goal attempted.
Rebounds
- DRB%
- Defensive Rebound Percentage
Percentage of all rebounds available in the defensive end. - ORB%
- Offensive Rebound Percentage
Percentage of all rebounds available in the offensive end.
Touches
- Tc
- Touches
Touches estimate the number of times a player touched the ball in an attacking position on the floor. The theory behind the formula is that once a player gets the ball, he can only do one of four things (aside from dribbling, of course):- pass
- shoot
- draw a foul
- commit a turnover
Formula:
FGA+TOV+(FTA/(Team_FTA/Opponent_PF))+(AST/0.17) - S%
- Shoot Percentage
The percentage of touches that ended with him taking a shot and not being fouled in the act. - F%
- Fouled Percentage
The percentage of touches that ended with him drawing a foul. - A%
- Assist Percentage
The percentage of touches that ended with him passing to a teammate in an attacking position on the floor. - T%
- Turnover Percentage
The percentage of touches that ended with him turning the ball over.
Possession
- As%
- Assist Percentage
Opportunity rate measuring the percent of possessions on which produce an assist. - To%
- Turnover Percentage
The percent of possessions on which end with player turning the ball over. - oRt
- Offensive Rating
Offensive Rating is points scored per 100 possessions. - oRt
- Defensive Rating
Defensive Rating is points allowed per 100 posession. - Fl%
- Floor Percentage
Percentage of possessions on which at least one point is scored. - Pl%
- Play Percentage
Estimate of how well a team scores if they never got an offensive rebound.
Indexes
- AT
- Assist / Turnover ratio
- Eff
- Efficiency index
Formula:
(points+rebounds+assist+steals+blocks-turnovers)-(1p shots-1p points+2p shots-2p points+3p shots-3p points) - TSNP
- TSN Points
Sporting News Points (TSNP) is scoring system used in fantasy leagues.
Formula:
points-0.5*missed FG - 1.0*missed FT + 1.5*rebounds + 2.0*assists + 2.5*steals + 2.5*blocks -turnovers (+10 triple double) - VI
- Versatility Index
The Versatility Index is a metric that measures a players ability to produce in more than one statistic.
Formula:
(points*rebounds*assist)^.333 - Dv
- Defensive Value
Used to approximate a player’s defensive value to the team based upon blocks, defensive rebounds, steals, and personal fouls.
Formula:
0.511*dreb + 1.6*Stl + 0.98*Blk - 0.22*PF - oS
- Offensive Synergy Score
Used to describe the type of offense a team plays in terms of ball movement and individual play.
Formula:
Ast/FGA+eF%